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What is Burning Hot?
A huge thanks for his outstanding reporting on this site should go to Lee Davy, who for many years, brought poker to life on Calvin Ayre. I personally owe a huge debt of gratitude to Lee for the efforts he made in not only making me feel so well prepared to take up the mantle when he moved on to pastures new, but in establishing the Calvin Ayre brand so well for so many years within the poker world.
Ours is a niche industry, but it is a wonderful and welcoming one, and Calvin Ayre has been a huge part of the poker industry in my time, too. The name has opened doors, helped me speak to some of the biggest and best poker players from around the globe.
Recent articles have been just important in bringing you, poker fans, the latest news, features that cut to the heart, diamond, spade and club of each issue and hopefully, entertaining you. While to some, the future of online poker is the most vital discussion point, others would like to know what it takes to quit their job and become a professional player.
About Burning Hot
A studio best known for high-risk, high-reward design
The broader takeaway is about range. Maintaining a dedicated sub-brand for retro-styled content lets Push Gaming serve operators looking for a spread of formats, from marquee high-volatility slots to low-key jackpot games that appeal to a different segment of players.
Flaming Streaks is unlikely to reshape Push Gaming’s reputation, and it isn’t built to. Its value as news lies in what it confirms. A studio best known for high-risk, high-reward design continues to invest in a parallel line of accessible, jackpot-led classics through Reel Hot Games, keeping its catalog broad enough to cover both ends of the risk spectrum.
About Burning Hot
The company cited a 100% uplift in Mexico’s average audience versus the 2022 World Cup, which had led to “excellent new customer acquisition” during the tournament.
The supplier’s total B2B revenue increased 14% YoY to €394.8 million, while adjusted EBITDA
increased 75% to €128.1 million.
The only market to report a loss for B2B during the period was the UK, down 8% to €59 million. Playtech said the market was impacted by “certain customer-specific changes and increased Remote Gaming Duty”.